Grants and Contributions
About this information
In June 2016, as part of the Open Government Action Plan, the Treasury Board of Canada Secretariat (TBS) committed to increasing the transparency and usefulness of grants and contribution data and subsequently launched the Guidelines on the Reporting of Grants and Contributions Awards, effective April 1, 2018.
The rules and principles governing government grants and contributions are outlined in the Treasury Board Policy on Transfer Payments. Transfer payments are transfers of money, goods, services or assets made from an appropriation to individuals, organizations or other levels of government, without the federal government directly receiving goods or services in return, but which may require the recipient to provide a report or other information subsequent to receiving payment. These expenditures are reported in the Public Accounts of Canada. The major types of transfer payments are grants, contributions and \'other transfer payments\'.
Included in this category, but not to be reported under proactive disclosure of awards, are (1) transfers to other levels of government such as Equalization payments as well as Canada Health and Social Transfer payments. (2) Grants and contributions reallocated or otherwise redistributed by the recipient to third parties; and (3) information that would normally be withheld under the Access to Information Act and the Privacy Act.
$97,500.00
Jun 10, 2026
Not-for-profit organization or charity
Achievement Unlocked: A National Applied Privacy Literacy Intervention in Online Gaming Ecosystems
Finally, they will translate the privacy principles into structured, bilingual classroom learning delivered nationally through the Digital Moment platform, reaching approximately 15,000 unique students and up to 500 educators nationally.
$3,330,472.00
Jan 16, 2025
Not-for-profit organization or charity
515494
515494
Digital Moment provides equitable, bilingual AI and digital literacy education to Canadian youth, focusing on underrepresented groups and teacher upskilling to close the digital divide.
$4,410.00
Apr 22, 2024
Not-for-profit organization or charity
EEC 39 - Digital Moment
20027405
Through the application of national and local priorities, the CSJ program seeks to provide youth, particularly those who face barriers to employment with access to work opportunities. Funded employers must demonstrate that they are providing quality work experiences for youth that provide opportunities to develop and improve their skills.
$5,287,413.00
Jan 24, 2022
Not-for-profit organization or charity
514479
514479
Kids Code Jeunesse will provide digital skills education to youth across Canada, with a particular focus on Black youth, Indigenous girls, rural/remote, and youth with autism.
$400,000.00
Dec 16, 2021
Not-for-profit organization or charity
Classroom SpaceFarers: Lunar Gateway AI + Robotics
22STEMCKCJ
“Classroom SpaceFarers: Lunar Gateway AI + Robotics” is a three-year undertaking that will involve Canadian youth (grades 6 to 9) and their educators in three activities: Code in the Stars campaign that will engage educators (virtually through a campaign, and directly through educator training events/professional development); a Lunar Gateway Pitch that will directly target students through a national pitch experience; and the Classroom SpaceFarers: an AI-Enabled Robotics Residencies, a deep impact, multi-day experience in ten sites. The three phases build upon each other, with deeper engagement and impact on the participants at each phase.
$1,550,000.00
Nov 29, 2021
Not-for-profit organization or charity
Coding in Communities
18148106
The objective of the SSLP is to help all learners improve their educational outcomes throughout their life so that they can get the skills they need to succeed in the labour market by supporting learners, providing supports and building approaches that address issues related to learning and skills.
$6,211,587.00
Nov 1, 2017
Not-for-profit organization or charity
511594
511594
To deliver digital skills development and coding initiatives for youth and teachers to participate in the digital world