Grants and Contributions
About this information
In June 2016, as part of the Open Government Action Plan, the Treasury Board of Canada Secretariat (TBS) committed to increasing the transparency and usefulness of grants and contribution data and subsequently launched the Guidelines on the Reporting of Grants and Contributions Awards, effective April 1, 2018.
The rules and principles governing government grants and contributions are outlined in the Treasury Board Policy on Transfer Payments. Transfer payments are transfers of money, goods, services or assets made from an appropriation to individuals, organizations or other levels of government, without the federal government directly receiving goods or services in return, but which may require the recipient to provide a report or other information subsequent to receiving payment. These expenditures are reported in the Public Accounts of Canada. The major types of transfer payments are grants, contributions and \'other transfer payments\'.
Included in this category, but not to be reported under proactive disclosure of awards, are (1) transfers to other levels of government such as Equalization payments as well as Canada Health and Social Transfer payments. (2) Grants and contributions reallocated or otherwise redistributed by the recipient to third parties; and (3) information that would normally be withheld under the Access to Information Act and the Privacy Act.
$97,500.00
Jun 10, 2026
Not-for-profit organization or charity
Achievement Unlocked: A National Applied Privacy Literacy Intervention in Online Gaming Ecosystems
Researchers will map gaming data practices to principles under PIPEDA including meaningful consent, safeguards, transparency, accountability and data minimizations. They will then measure youth understanding of commercial data practices in gaming environments. Finally, they will translate the privacy principles into structured, bilingual classroom learning delivered nationally through the Digital Moment platform, reaching approximately 15,000 unique students and up to 500 educators nationally. Researchers will analyze anonymized aggregate participation data to identify patterns, trends and disparities in privacy literacy across age groups and regions.
$59,825.00
May 29, 2026
Academia
That AI-Generated Character? Maybe NOT Your Best Friend!
The goal of this project is to support players, educators, and policymakers to respond effectively to the privacy challenges posed by AI-generated NPCs. Researchers will: (1) review the ‘state of play’ with respect to AI-generated NPCs, focusing on gaming industry and player perspectives on the associated applications, goals, risks, and benefits; (2) summarize the academic literature that examines how NPCs might be designed or might behave in order to influence player behaviour, and the corresponding privacy implications; and, (3) critically assess the efficacy of educational and regulatory responses to minimize the privacy impact of interacting with AI-generated NPCs.
$54,172.30
May 21, 2026
Not-for-profit organization or charity
Privacy Protection from Exploitative Algorithmic Pricing in Online Games
This project proposes conducting extensive research and analysis and proposing policy recommendations that strengthen privacy protections against algorithmic pricing in online games.
$48,702.50
May 21, 2026
Academia
Leveling the Playing Field: The Privacy Implications of Kernel-Level Anti-Cheat Surveillance in the Canadian Gaming Market
This project seeks to unpack the privacy implications of “rootkit-style” surveillance in “anti-cheat” software by examining: (1) the technical reality of kernel-level access versus the vague disclosures found in consumer consent mechanisms and deeper within their privacy stacks, (2) the coercive nature of “consent” when such invasive tools are a mandatory condition of play, and (3) the security vulnerabilities introduced by granting third-party gaming vendors deep system access.
$44,275.00
May 21, 2026
Academia
A Harm Reduction Approach to AI Safety in Canada: The Case of AI-Driven Privacy Harms
Artificial intelligence is generating urgent and serious privacy harms for Canadians. Generative AI platforms enable the mass production of non-consensual intimate imagery, including AI-generated child sexual abuse material. Online gaming platforms — used by more than half of Canadians, including millions of children — collect vast quantities of personal and behavioural data with limited transparency or meaningful consent. And AI-powered chatbots and agentic AI systems are rapidly accumulating persistent “memory” profiles of users, retaining sensitive personal information across interactions in ways that most Canadians neither understand nor control. This project proposes a harm reduction approach as a practical and principled alternative.
$16,155.00
May 11, 2026
Not-for-profit organization or charity
Protecting the privacy of young Canadian players: Awareness and education on data protection issues in electronic sports
The project proposed by the Fédération québécoise des sports électroniques (FQSE), in collaboration with Esport Canada, aims to carry out a program to raise awareness, disseminate information and co-create a study on privacy protection in the esports ecosystem and online games.
Esports expose players, often minors or young adults, to many risks related to data collection through online games, tournament platforms, anti-cheating systems, streaming platforms, chat platforms such as Discord, team contracts and payment systems.
$58,650.00
May 11, 2026
Academia
It’s All Fun and Games (Until)
This research project considers what “meaningful consent” looks like in the context of online gaming. The discussion begins with a survey of the privacy impacts associated with online gaming through the investigation of certain technologies and features. Legal and technical research to convey the role that software updates, unilateral/browse-wrap agreements and settings will lay the foundation for how users can increase their engagement with privacy impacts and control will be compiled. Lastly, the project aims to take a critical look at the advertising strategies and approaches used by online gaming platforms.
$33,934.00
May 6, 2026
Academia
Turning the Privacy Gaze on the Use of Eye tracking in Online Gaming
Moving out of science labs and into our personal lives through online gaming devices, eyetracking technology brings new opportunities and very real concerns about data privacy. As eyetracking becomes increasingly embedded within such gaming environments, this project will exame privacy concerns regarding the sharing of eye movement data.
$94,481.20
Apr 29, 2026
Not-for-profit organization or charity
Achievement Unlocked? Young Canadians’ Privacy and Consent in Online Gaming
Achievement Unlocked? Young Canadians’ Privacy and Consent in Online Gaming is a mixed methods research project that will examine how youth aged 9–18 and their parents/caregivers understand, experience, and navigate privacy and consent within online gaming environments. Led by MediaSmarts, the project will include interactive focus groups with youth ages 9-18, as well as a national survey of parents/caregivers of children aged 9–18. This project will explore how interactive gaming design challenges traditional privacy frameworks, assess the clarity and accessibility of privacy policies and terms of service, evaluate the effectiveness of parental controls and safeguards, and examine whether young people understand and feel empowered to exercise their privacy rights while gaming. This project will generate new, nationally relevant evidence on children’s privacy in interactive gaming environments while producing concrete, accessible educational resources to help Canadian families, educators and young people better understand, exercise, and protect privacy online.
$49,450.00
Jul 6, 2022
Securing privacy: Examining the tension between push and pull cybersecurity adoption
This research project seeks to examine the privacy protection practices of small and medium-sized enterprises (SMEs).