Grants and Contributions:
Grant or Award spanning more than one fiscal year (2017-2018 to 2018-2019).
Motion capturing is a process of identifying human joints and body segment motion in real-time. Motionx000D
capturing system have applications in gaming industries, physiotherapy assessments, sports, training, andx000D
movie industries. The existing technologies for motion capturing have shortcomings which limit theirx000D
application. Those include high cost, small capture area, occlusions, sensitivity to external noise, etc. Ourx000D
industrial partner, Bigmotion Technologies Inc. is in the area of wearable motion tracking and healthcarex000D
technologies. The company has developed an innovative wearable device for motion tracking and healthx000D
monitoring purposes. In this project, we are planning to develop a new, exoskeleton-based motion capturex000D
device that addresses some of the shortcomings of existing devices in the market.x000D
In this research project, we will develop a lightweight and anthropomorphic lower limb exoskeleton that canx000D
cover full range of motion of motion in each joint. Then we will include sensors and other electronics neededx000D
to measure the angular position of joints. Finally, we will develop a sensor fusion algorithm to convert thex000D
sensor readings to human joints motion. This research has a high potential to be marketed as a product andx000D
creates job opportunities for Canadians. We will also train highly qualified personnel in the area of biomedicalx000D
engineering, motion capturing, and signal processing that is highly demanded in the Canadian job market.